REMEMBER ME

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Dontnod Entertainment’s sci-fi action adventure Remember Me is proof that there’s something for everyone. It’s the exact opposite of God of War: an incredibly linear game with a heavy emphasis on storytelling above all else, with gameplay built lớn accommodate the narrative beats rather than stand on its own. I have sầu to resist the urge every few months to go for another run through it. Though many jokes were made about the game’s title at release, I’ve found it unforgettable for all these years, so I had to lớn wonder… why?

For one, it achieves what Naughty Dog regularly aims for — saying something meaningful while sweeping you away on a personally crafted journey that’s beautifully awe-inspiring. The key difference is Rethành viên Me isn’t ashamed of the fact that it’s a video clip game. This is a surprisingly rare thing aước ao more cinematically inclined AAA games. You’ll hear a lot of bluster about how they’re applying filmic techniques or doing things lượt thích feigning their game as one long camera shot, but Remember Me opts to borrow from cinema more humbly.

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For instance, the camera has a key role khổng lồ play, often guided by the game as much as by the player. It verges on classic fixed-camera-angle games like Alone in the Dark và Resident Evil in the best way possible, keeping the most important information in focus. Much of Rethành viên Me’s world is communicated visually, speaking volumes and letting dialogue focus on the character-driven plot. The music wafts perfectly in step with the visuals, instilling you with awe, dismay, wonder, & horror at just the right moments.

The writing of course contributes to lớn the overall effect as well. The lead heroine Nilin’s journey of rediscovery post-amnesia is both a brilliant way lớn introduce the world to players & allow her lớn have unconscious skills khổng lồ tài khoản for her capabilities mid-gameplay — whether that’s remixing people’s memories, parkouring around dilapidated buildings, or brawling with fascist police in the streets of Neo-Paris.

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Without the parkour, you đại bại the sections with Bad Request, the Bastille-stealthing-about bits, and the gorgeously evocative sầu in-engine establishing shots. Without the memory-rewriting moments, you miss out on some of the most poignant character development for Nilin và those around her. Without the brawling, cathartic bouts of triumph can’t be experienced. Together, they size Remember Me, a title as much about recollection as it is about remembering how things once were, as well as trying desperately to lớn get baông chồng to those more idyllic times. It’s about how we can thua trận focus & our memories can deceive us.

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That’s Rethành viên Me in a nutshell. You have sầu lớn take it as a whole to lớn get the most out of it — something that can be said for Dontnod’s games in general. If you can spare the time và money, then it’s absolutely worth it. It’s a AAA game from the (figuratively speaking) PlayStation 2 era — willing to lớn all-in on a wild concept, no matter how weird things get. In an industry full of all-too-familiar wannabes, this individuality is as laudable as Rethành viên Me’s central ideas. It’s not for everyone, but for those desiring something fresh under the gaming sun, you could bởi far worse than Dontnod’s ambitious first title.

And another thing — Capcom, you aren’t using the IPhường, so just sell it baông xã to lớn Dontnod. They still want khổng lồ make a sequel, dangit!